top of page
Game Developer & Storyteller
Zoeken
Final Part. Variables
Last but not least I would like to spend a little time on variables. You should be conscious of which variables you show in the inspector...
Sam Walet
3 jun 20222 minuten om te lezen
Â
Â
Â
Part 5. Case Study - Contextual Editors
The modifiers allow you to link certain values like scale to property values or to trigger things like animations when a threshold is...
Sam Walet
3 jun 20221 minuten om te lezen
Â
Â
Â
Part 4. Prefab Structure and Dependencies.
For the sake of structure I have chosen to ignore a few things in the previous sections that I intend to cover here. Namely how I also...
Sam Walet
3 jun 20222 minuten om te lezen
Â
Â
Â
Part 3. Replace Dictionaries with Serialized Classes
Now we could detect any type of property however from here it got more complicated. We wanted objects to change and react to certain...
Sam Walet
3 jun 20222 minuten om te lezen
Â
Â
Â
Part 2. Keep it Generic and Scriptable Objects
Now to show you how I apply these principles and what methods I use , I would like to use a case study from my game Fathom’s Found. In...
Sam Walet
3 jun 20222 minuten om te lezen
Â
Â
Â
Part 1. Core Principles
Before we get into the specifics I want to explain what guides my decisions when designing these systems. We will return to these...
Sam Walet
3 jun 20222 minuten om te lezen
Â
Â
Â
How to Create Game Systems for Your Designer in Unity
Introduction As a gameplay and AI programmer I don't write my code for myself, it is my goal to create game systems that allow the game...
Sam Walet
3 jun 20222 minuten om te lezen
Â
Â
Â
Blog: Blog2
bottom of page


